Of course, I've read the reviews by people that just downright hated the game, and those more forgiving. I knew what I was getting into and consciously lowered my expectations. Even so, I share the grievances seemingly everyone has with the game. It's just so annoying how you can't target enemies and worse, it seems they always target the wrong enemy. Attack all the weak beelzebubs first, then attack the heavy-damaging guy. Makes sense

I try, but it's hard for me to imagine a game designer(s) sitting down at a table and thinking these were good ideas. I'm still playing the game and with as much patience as I can muster. I play in relatively short sessions, too, so I don't go nuts. At least aesthetically, the game is done well.
Well, I can we can only hope this won't completely damper the chances of a Lunar sequel (and one that does justice to the series).