Update on frontpage (5-27-2005)

For discussion of Lunar: Dragon Song (Lunar: Genesis), the only Lunar game on the DS
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GhaleonOne
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Update on frontpage (5-27-2005)

Postby GhaleonOne » Fri May 27, 2005 10:58 pm

Regarding the RTS genre bit.

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sylanthir
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Postby sylanthir » Sat May 28, 2005 9:22 pm

that's good news I'm just glad it isn't listed as a "card based rpg."



seriously, no offense but has anyone ever played a good card based rpg? I really hope this card system doesn't take up too big of a role.
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love a riddle
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Postby love a riddle » Sat May 28, 2005 11:37 pm

KH's card system was... interesting, to say the least. The game was bloody hard. Not nearly enough to satiate me until KH2 comes out.

We'll have to wait and see. From the screenshots, though, it looks like any other RPG, with HP and MP. Perhaps cards would act like specific spells or items? Or perhaps something like materia?

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DevNall
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Postby DevNall » Sat May 28, 2005 11:48 pm

love a riddle wrote:From the screenshots, though, it looks like any other RPG, with HP and MP.

Like any other RPG... But where's the dragon? :(

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Postby Kizyr » Sun May 29, 2005 1:00 am

I think Nintendo is just failing to get their facts together competently.

The cards are probably a minor role in the gameplay, though you might be able to collect and trade them more like in Lunar Legend. KF
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Rune Lai
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Postby Rune Lai » Sun May 29, 2005 5:18 am

You know, I used to think card-based RPGs were silly and a waste of space. But after having spent some time playing them, there really is something to it that can make it fun. I'm playing Phantasy Star Online Episode III: C.A.R.D. Revolution right now and I was prepared to think it was stupid, but it's surprisingly addicting in its own way. It's definitely a different gameplay style and has a some flaws from the storytelling perspective, but that's not a fault of being a card-based RPG so much as someone not shoving in enough cut scenes. I also played both the Lost Kingdoms games, which are card-based action/RPGs.

The main issues I think people have with card-battling games are suspending disbelief and a reluctance to crunch a lot of info down to build a good deck (since that requires working knowledge of all or most of the cards, which can be very time consuming to obtain).

I would actually be more irritated if all the cards in the game are merely collectibles and completely findable, except only in an obscure fashion. If my ability to obtain a card is a game of chance with the odds stacked vastly against me, I don't care if I never collect them all. But if all the cards are fairly obtainable and I still manage to miss them I get very irritated (like with Lunar Legend when I discovered that the card shop stops selling certain cards after a certain point in the game).
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Postby AbsoluteAlex » Mon May 30, 2005 2:48 am

If you want to get into the nitty gritty of it, a "card" rpg can be broken down as far as the first suikoden. With I believe something like 128 characters, to get them all it was almost like collecting "cards". I mean that was a great game and all, but who used all the characters? I think i remember there being a few useless ones. All in all though I hope this game doesn't let my hopes down.

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Postby Dark_Fairy » Mon May 30, 2005 3:10 am

Yay! The game will be a regular rpg after all :) I like the stratigy stuff a little but rpgs are better by far. As for the card thing I don't care. Partially because my friends don't play lunar or have a nintendo DS.

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love a riddle
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Postby love a riddle » Tue May 31, 2005 6:23 am

True; Chrono Cross had a bajillion and one playable characters, but by far most people simply used only... dare I say... ten seriously, such as Kid and Glenn. Yet I myself was obsessed with attaining the entire roster at once, so...

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Postby LordYamaneko » Tue May 31, 2005 10:19 am

More recentrly, the Baten Kaitos's card system was good, to my mind. But I'm not a fan of this systems.

For Lunar, I hope this system will be good, because the Kingdom Hearts: Chain of Memories disappointed me. ^^
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