Re: Blue Spire Non-Exsistant? (now contains spoilers topic g
Posted: Sun Mar 31, 2013 8:21 pm
^ I usually come out thinking that there are. This is more necessary for some worlds than others; Chrono Trigger would have a very sparsely populated world if the cities we saw were the *only* cities.
I also think that whether the cities are there or not is kind of irrelevant. (If fun to speculate.) It's not like they're (ordinarily) trying to create a copy of a world that could actually exist. Rather like a play, it creates enough of the world and gives enough characters to move the story forward. At best, it works on the illusion of space to allow players to fill the gaps in the world with their own imagination. I could imagine there being a lot of other places in Lunar I've never seen, but their existence or nonexistence does not matter to the story. The Blue Spire could be unincluded, on it could be in an unseen part of the map, it could not show up on a map emphasizing some key landmarks over others, or it could be obscured by a geographical feature; none of these reasons are defensible. The absence of the Blue Spire in Silver Star happens first because the first game was designed without the plot involving the Blue Spire in mind. The effort of including it as a point on the map in later releases might be for Arlia's mention - lots of effort for little reward. Why include a dungeon when the possible release of an Eternal Blue remake has always been tenuous at best?
I also think that whether the cities are there or not is kind of irrelevant. (If fun to speculate.) It's not like they're (ordinarily) trying to create a copy of a world that could actually exist. Rather like a play, it creates enough of the world and gives enough characters to move the story forward. At best, it works on the illusion of space to allow players to fill the gaps in the world with their own imagination. I could imagine there being a lot of other places in Lunar I've never seen, but their existence or nonexistence does not matter to the story. The Blue Spire could be unincluded, on it could be in an unseen part of the map, it could not show up on a map emphasizing some key landmarks over others, or it could be obscured by a geographical feature; none of these reasons are defensible. The absence of the Blue Spire in Silver Star happens first because the first game was designed without the plot involving the Blue Spire in mind. The effort of including it as a point on the map in later releases might be for Arlia's mention - lots of effort for little reward. Why include a dungeon when the possible release of an Eternal Blue remake has always been tenuous at best?