Is LUNAR 3 ganna be like FINAL FANTASY XI?
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Is LUNAR 3 ganna be like FINAL FANTASY XI?
What possibilities would Lunar 3 be like?
What do you like it to be best of?
What do you like it to be best of?
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- Black Dragon Wizard
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Final Fantasy . . . XI? Ew. I'd hate an online Lunar unless it were just some sidestory not considered to be an actual part of the series. They certainly shouldn't call it Lunar 3 if it's online at the very least. Online games tend to lack in plot and try to make up for it by surrounding you with "real people", often played by childish imbeciles who yell at you for KSing, etc. I like my Lunars to be one-player experiences.
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- GhaleonOne
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Yeah, it would have to be extremely unique to work online. Perhaps to explore the unknown of the Blue Star, start up your own shops like Ramus, become governor of Meribia, go through the ranks of the Magic School of Vane, becoming a priest of Althena (assuming the followers of Althena kept it going post-EB), things like this would all be important. Rather that just picking a class/rank and leveling up to gain abilities, you'd have to earn your abilities through more unique ways. Learn magic at the magic school, or read the books in the Vane library to gain knowledge of things, learn karate in Horam, become an expert merchant by working for one of Ramus' stores, and opening up a shop somewhere around the world.
But really, Lunar is so story-driven, that it's hard to turn it into an MMORPG. You'd almost certainly need moderators to keep new story elements always going.
But really, Lunar is so story-driven, that it's hard to turn it into an MMORPG. You'd almost certainly need moderators to keep new story elements always going.
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- Angelalex242
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...Hmmm.
It'd be easier to do in MU format then it would to do it in MMPORG format.
But within MMPORG format...
You could basically keep the battle system constant with previous games. But it'd be hard to keep anything else the same.
It'd be easier to do in MU format then it would to do it in MMPORG format.
But within MMPORG format...
You could basically keep the battle system constant with previous games. But it'd be hard to keep anything else the same.
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Ooooooooo, what a wonderful rumor to start
Well, if FF ever comes within a 100000 mile radious of the Lunar name, I'm gonna buy me the biggest, baddest, meanest gun out there and bust a cap in my head. *sigh* Too bad they outlawed me from gun shops ;-;
Well, if FF ever comes within a 100000 mile radious of the Lunar name, I'm gonna buy me the biggest, baddest, meanest gun out there and bust a cap in my head. *sigh* Too bad they outlawed me from gun shops ;-;
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I agree, they should keep lunar offline, or if they DO want to go online, make it kind of a side story. See I'd like to see it more like Guild Wars. You know, make your own character, go through areas and all that stuff, level, make friends, all that and make your own story as you progress. And also KEEP THE DANGED SERVERS FREE! thats why i left FFXI in the first place.
Well if they do make L3 a online game then they should make it an online and a offline game where you can just follow the storyline while offline, or like G1 said make your own shops and go through the guild n stuff while online. Also I really hope Lunar 3 is not gonna be like FFXI cause I hate that game .Yeah, it would have to be extremely unique to work online. Perhaps to explore the unknown of the Blue Star, start up your own shops like Ramus, become governor of Meribia, go through the ranks of the Magic School of Vane, becoming a priest of Althena (assuming the followers of Althena kept it going post-EB), things like this would all be important. Rather that just picking a class/rank and leveling up to gain abilities, you'd have to earn your abilities through more unique ways. Learn magic at the magic school, or read the books in the Vane library to gain knowledge of things, learn karate in Horam, become an expert merchant by working for one of Ramus' stores, and opening up a shop somewhere around the world.
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