Alunissage wrote:It wasn't "supposed to be" a trilogy. The scenario writer had three stories in mind, but that's not the same as planning to have three GAMES. For that matter, Lunar 2 was originally planned to take place shortly after Lunar 1, with the original party as playable characters. Interesting as Dyne's story is, it's really not on the same scale. The end of it, with the Black Dragon or Althena's rebirth, depending on which version you go by, is really part of Lunar 1's story since it's the setup, and the actual heroism of the Four Heroes is left as vague as any other bit of backstory and may even be pretty generic and standard for Dragonmasterly doings, for all we know.
To elaborate a bit on Alun's point, it's been said by at least one of the creators of the series in interviews that the structure of Lunar 1 and 2 was originally conceived of as being parallel to how people relate to older and younger generations. The original Four Heroes are the older generation; we hear stories about what our parents did before we were born, and sometimes we are affected by the things they did, but we never really know the whole story. The cast of Lunar 1 is our own generation; we make big decisions about how to live our lives, and those decisions can potentially affect the world around us. The cast of Lunar 2 is the younger generation; eventually, our children will have to deal with the fallout of our actions and the world we have helped shape for them.
Unfortunately, this parallel ended up getting a bit lost in translation as the series went along. EB was originally intended to be the actual next generation of heroes immediately following TSS, but the creators felt that they had to put more time between the two stories because having all
the characters from Lunar 1 show up again would be a logistical nightmare. Then, SSSC greatly reduced the impact of Alex and Luna's role in the greater history of Lunar by establishing that Althena had already made the decision to relinquish her status as a Goddess before either of them had been born; this makes the theme of the cast of Lunar 2 being the symbolic "children" of the cast of Lunar 1 less apparent, as the fallout from Althena's big decision isn't at the hands of Alex and Co.
ETA: Here's where those interviews are, from the Lunar I+II Artbook.
Kazunari Tom (Managed project planning and main program of TSS): The impetus for making "Lunar I" was to make an RPG setting that hadn't been seen before. For example, things like the clothing designs all resembled each other in RPG's until then. We wanted a completely different location that could still feel familiar, so we thought, "what if we do it on the moon?" This was the beginning of "Lunar I."
The first problem we suffered through was that the story would be that there were formerly heroes who were adults, and there would be new heroes acting in a different generation, and if this were the case, we couldn't show both of them on the screen at once. So I then talked with Mr. Shigema, and after we set up things like what the old heroes had done and how the resulting world had become, we created the story of new youths.
Found here: http://www.lunar-net.com/interviews/lunaripii3.php
Kei Shigema (script writer for TSS, scenario writer for EB): Right, the story of the battle Dyne and Ghaleon and the others fought. Next is the story of Arhes in "Lunar I," then comes "Lunar II" here. I can't say it's a saga, but if you look at "Yoshimune" and "Dynasty" now you'll understand, how these sagas are actually three-staged stories, and there's basically the three stories of the parent, the child, and the grandchild. The story itself starts with the parent's generation, there's the parent's generation and the child's generation, and finally the grandchild's generation. The reason for this is that the audience's stance is always that of the child's generation, or now, in other words. You look at now, the present, and then the past generation of the parent, and then the future that may come to be. In that sense, when making a drama, you have to take a stance where you think about the history. So at the time I started the story for the Lunar world, I had to first make the story for the parent's generation. That's how I thought of the story of the Four Heroes. Then, the world of "Lunar I" was finished, there was an atmosphere, and there was the future. Therefore, if we hadn't been able to make "Lunar II" to continue in that future, I think it would have come into existence as a drama. And since the chance to make "Lunar II" did come about, I thought, "Well, why don't I paint a picture of the grandchild's generation that was in the background."
Found here: http://www.lunar-net.com/interviews/lunaripii4.php