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Which GamePad would you want LUNAR 3 to be in?

Posted: Mon Sep 19, 2005 10:50 am
by Sakkkim
Which GamePad would you want it to be?
Which would it siut you best?

Posted: Mon Sep 19, 2005 11:46 am
by drumlord
It's an RPG. You only need a confirm button, cancel button, and some kind of directional.

Posted: Mon Sep 19, 2005 3:20 pm
by GhaleonOne
Just curious, but what's up with the Playstation 3 and no XBox360 and Nintendo Revolution? I'd like to see it go to the Revolution because I think it has the best chance of staying in a 2D form there.

Posted: Mon Sep 19, 2005 10:42 pm
by ilovemyguitar
I think Playstation 3 would be a great place for Lunar 3. And honestly, I'd be fine with Lunar going 3D, as long as it keeps its fluid, anime feel (which is entirely possible).

Posted: Mon Sep 19, 2005 10:45 pm
by Angelalex242
Ya know. If it were on the PS3...and given how much memory the PS3 has compared to the PSX that the revised additions came out on...

Imagine an entirely animated version of Lunar.

Even the fights being done in anime style...

...Take memory up the wazoo, but PS3 has it to spare...

Posted: Mon Sep 19, 2005 10:52 pm
by NallOne
Angelalex242 wrote:Ya know. If it were on the PS3...and given how much memory the PS3 has compared to the PSX that the revised additions came out on...

Imagine an entirely animated version of Lunar.

Even the fights being done in anime style...

...Take memory up the wazoo, but PS3 has it to spare...


::faints::

As amazing and awesome as that sounds, I'd say that is a way off. Even if the PS3 has the capability to do it, it will probably be many years down the line before we see that kind of thing in RPGs. At least I think so, but what do I know.

Posted: Mon Sep 19, 2005 11:08 pm
by DevNall
NallOne wrote:Imagine an entirely animated version of Lunar.

Even the fights being done in anime style...

...Take memory up the wazoo, but PS3 has it to spare...

From a technical perspective, I don't think that's really possible (assuming you're implying what I think you're implying). There are some methods to sort-of approximate this, but I don't think they're what you want.

Posted: Mon Sep 19, 2005 11:26 pm
by Angelalex242
...Well, Lunar 3 itself is a ways off.

They've got a couple years and perhaps a new system or two to figure it out on.

But...dare to dream. Ya just never know what you might pull off.

Posted: Mon Sep 19, 2005 11:30 pm
by DevNall
Angelalex242 wrote:They've got a couple years and perhaps a new system or two to figure it out on.

I'm just not sure it's the sort of issue that can be resolved with incremental hardware improvements.

Posted: Mon Sep 19, 2005 11:40 pm
by drumlord
DevNall wrote:
Angelalex242 wrote:They've got a couple years and perhaps a new system or two to figure it out on.

I'm just not sure it's the sort of issue that can be resolved with incremental hardware improvements.


All a game is doing is putting 2D images on a screen at a high enough speed to look like animation. It's not like some kind of magic is going on there. Any possible 2D images are possible on the screen. So yes, any idea that produces a sequence of 2D images on a screen is possible and is only a matter of hardware capability, time and effort.

Posted: Wed Sep 21, 2005 3:53 am
by Silver Phoenix
Regardless of how much memory the PS3 has, each system will have it's pros and cons. If it's a pain to develop on the system, PS3 may not be GameArts choice. They will look into the hardware, and pick the one they feel they can manipulate to the best effect. Who knows, maybe they would tread new ground and make it a multiplatform release. I'm selfish in this respect though, so I'd only want one console version. An entirely anime version of Lunar would defeat the purpose of gameplay. We'd end up with Dragon Lair, and that's not much fun. However, an entirely anime graphic style is definitely possible, if that's what you originally meant. I just wouldn't want cell shading. Just give me a Guilty Gear quality animation.

Posted: Wed Sep 21, 2005 4:07 am
by Wolfman_Samurai
I'd like to see it go to the Revolution because I think it has the best chance of staying in a 2D form there.


NOT WITH THAT CONTROLLER!!!!

Posted: Sat Oct 01, 2005 4:39 am
by ZP
Every Lunar game would work fine on the original Megadrive 3 button pad, so it's not a big deal. After a few hours of RPG playing I tend to forget about the pad I'm using completely, since the genre doesn't usually do anything to tire the fingers (those that do are stupid). The ultimate feature of a good RPG control pad is to be able to survive greasy fingers, spilt drinks and food crumbs.

The Revolution controller should be the best in this case! The skills learnt over several years of changing a TV channel while eating at the same time will be so handy - AND it looks easy to wipe! Just keep arm-waving far away from epic turn-based RPGs...

Posted: Sat Oct 01, 2005 5:38 am
by phyco126
At first, I thought that the Revolution's controller was just one type of controller that you could buy for it, much like the DVD attachment you can purchase for the xbox. Once I realized that it was the official controller, I about fainted. I don't like the PS3s controller much either. Actually, I would rather see a Lunar2: EBC sized or bigger lunar, complete with voice and anime, on the PSP. I still have wetdreams about the PSP.