- Black Dragon Wizard
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But I have a friend who has a lot experience in RPGs. Of the Final Fantasy games, he's beaten FF1,4,5,6 (GBA), FF3 (DS) even FF7 and 13.
He's addicted to Pokémon and knows about everything there is to know in Pokémon games, from Red and Blue to X and Y. He knows what every attack or item is for. So... he's obviously experienced.
However he really doesn't like Dragon Quest. He's literally unable to get very far in any of the Dragon Quest games due to constant deaths. I understand though. Dragon Quest is much more difficult than Final Fantasy or Pokémon. So I showed him Lunar 1 and 2.
For each game, he has gotten at least 2 game overs in the very first part that you can fight monsters in. (White Dragon's Cave in LSSSC and the Desert in L2EBC)
I'm like what? Seriously??? You died in LUNAR?? I know I've died, but it's to things like bosses or maybe far in the game in some caves with difficult enemies. In Lunar 2, he got a little bit into Disc 2 (after Pentagulia) but he gave up. It was way too difficult for him. I am beyond puzzled. So were these games that annoyingly hard for any of you?
Edit: forgot to add, he died in the white dragon cave of LunarSSSC, but it was AFTER he had already played Lunar2 for 17 hours! So he already knew the basics of the game, which would make it seem as if SSSC is harder.
- Pao Tribe Chieftain
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Lunar can be very difficult at points. In White Dragon Cave, you already have Albino Baboons with high attack, crystals with lower attack but unlimited range, and at least one monster that already inflicts status effects. All of these things aren't too difficult if you know how to pace yourself, buy better equipment at the start, and use items/magic appropriately. But with Lunar in particular I've had that one battle that devastates the party.
And I remember getting stuck at a few points the first time I played SSSC. The Saline Slimer stopped me cold for a while.
In fact, the last playthrough I did, the first time I died was in White Dragon Cave.
"Than seyde Merlion, "Whethir lyke ye bettir the swerde othir the scawberde?" "I lyke bettir the swerde," seyde Arthure. "Ye ar the more unwyse, for the scawberde ys worth ten of the swerde; for whyles ye have the scawberde uppon you, ye shall lose no blood, be ye never so sore wounded. Therefore kepe well the scawberde allweyes with you." --- Le Morte Darthur, Sir Thomas Malory
"Just as you touch the energy of every life form you meet, so, too, will will their energy strengthen you. Fail to live up to your potential, and you will never win. " --- The Old Man at the End of Time
I always get a little sad for this, but I guess it fits! Lunar is mostly an enjoyable fun game more than a challenge that will make you scream "HELL YES!!" when you beat it. A little more difficulty wouldnt hurt though =) Kinda like that forest you find mid-game SSSC that has powerful enemies, even in the PSP game they gave me trouble. I like that when a game pushes me a bit to plan new tactics. Which is exactly what Eternal Blue did starting with Borgan til the last moments of the epilogue!Angelalex242 wrote:but gets easier ever moment that goes by
Oh yeah, that exact thing happened to me too the first time I played SSSC, but keep in mind that when I did, I hadn't played more than like 2 RPGs or something ever, I was a kid basically, having barely just turned 12 xD. I remember letting the AI play for me there to see how it would do.Sonic# wrote:The Saline Slimer stopped me cold for a while.
Still though. Does anyone know Final Fantasy V and it's special bosses? My friend has done all that ages ago! How can someone let Lunar defeat them so easily after having mastered harder games?
I do remember Ghaleon being difficult, but that was mainly because we hadn't healed up or refilled inventories after fighting Xenobia. My housemate thought there'd be a Statue soon after and instead it was the final battle. I think the party had about 50MP total between everyone. Ended up with the unusual strategy of Mia and Nash being the main attackers, Alex and Jess healing, and Kyle handing out items.
I haven't played EBC in years, but I remember having to reset after spending half an hour fighting the Blue Fiend with no net effect except for my supplies slowly dwindling because it healed itself frequently. After I shuffled some equipment around it went much better.
I actually had to think of several different strategies on trying to beat flipping Zophar until something worked.
At level 99 you can punk him, though.
One thing I like about EBC's gameplay is that there's no need to grind except for the very end of the main plot. If you take out every enemy you find, you have mroer than enough experience to get the levels you need to defeat a boss. It made the game flow a lot better than SSSC, where you had to stop and grind like a maniac every few dungeons because enemies simply didn't give enough experience to defeat a boss or get through the latest dungeon.
Overall though, I think both games are pretty easy because of how powerful magic is. SSSC is a bit easier than EBC because you can hold a decent amount of Starlights, they're much less expensive than they are in EBC, and more of your teammates get access to attacks that hit every enemy sooner than you do in EBC. Once you get Alex's Flash Cut, just have him, Mia, and Nash use their "attack all or most enemies" attacks while chugging Starlights and you can get through any dungeon with no problem. You can do the same thing with Hiro, Jean, and Lemina in EBC, but it isn't as common because of how much Star Lights cost.
Bosses follow an easy pattern; have Mia/Lemina buff Alex/Hiro/Kyle/Jean/Leo with attack and defense-boosting spells while Jessica/Ronfar use Saint Litany, then have the physical characters use their strongest attacks, Mia/Lemina buff their defense and use single-target spells that work on the enemy, and Jessica/Ronfar heal when necessary. Lucia usually covers Hiro with healing spells to take some of the load off fo Ronfar.
- Red Dragon Priest
- Posts: 116
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- Location: The Summit of Mt. Akagi...
For myself in the "old" games I had a few issues. The most frustrating point playing Silver Star on the Sega CD was finding the Rain Cloud item. I apparently did not read the dialogue story immediately before this point - I guess because of me either being super young and not reading correctly or just a random quick-skim - and missed what I was supposed to be doing. Keep in mind this was before common readily accessible online FAQs so I was kinda stumped. It was only after I went on a crazy buying spree of purchasing every item in all stores I could access to that point did I realize one in the Thieves Bazar "disappeared" after purchase. For Eternal Blue on Sega CD, it was Borgan; no doubt. I'd imagine that fight really got to many gamers during that time.
Again in overall relation to their Sega CD counterparts, the PS1 versions were pretty straight forward I felt. No serious deviations from a rather linear story. I wasn't overly surprised at the amount of game play I put into each one.
LUNAR Legend and Harmony of Silver Star were both incredibly easy for me. I had a minor hic-up on Legend, but otherwise I utterly flew through them both.
Can you tell more? I've beaten the game a few times and I remember a Rain Cloud item... vaguely. I can't remember what it's for.AkagisWhiteComet wrote: The most frustrating point playing Silver Star on the Sega CD was finding the Rain Cloud item. I apparently did not read the dialogue story immediately before this point
My best friend likes the cutscenes, but can't play them herself... She doesn't like the classic rpg turn base style though. :/
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I can see why it's somewhat difficult unless you know what you're doing
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- Keeper of Knowledge (probationary)
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Based on memory, I'd say the general order of difficulty in the games, from hardest to easiest, would be:
EB (SCD) > EBC (PS1) > SSS (PS1) > TSS (SCD)
So... the PS1 version of EBC I do think is a challenge -- there are a handful of fights that seem like they're over your head (esp. Omni-Zophar), even though it was easier than the Sega CD version. With TSS/SSS it seems to be the other way around -- I never was at risk of dying in TSS in nearly any play-through, but there were a few battles in SSS that were challenging enough.
Regardless, I'd consider EB (SCD) hard, and EB (PS1) perhaps slightly challenging, but that's about it. Maybe it's just from having played a few games since then that've been much more difficult.
Oh, and just for fun, here's where I'd rank the relative difficulty of all of the Lunar games:
EB (SCD) > EBC (PS1) > SSS (PS1) > MS (SAT) > WS (GG) > TSS (SCD) > DS (DS) > SSH (PSP) > LL (GBA)
The only reason MS and DS weren't ranked higher is because this doesn't factor in irritation in gameplay. KF
I remember someone here (Shiva Indis, maybe) commenting that TSS never seemed difficult because you can run from any battle. To which my response was: you can? It never occurs to me to try. Between that and the magic thing, I probably tend to make things harder for myself than they need to be.
In the specific case of Lunar, one thing I really like is how it encourages you to use magic wisely. You don't just want to hold onto it for boss fights, but neither do you just want to cast your most powerful spells in every battle. It really felt to me like the games reward you for spending your MP efficiently by doing things like using your area effect spells when they'll have maximum impact.
As to the overall difficultly level of Lunar, I can't say that I necessarily found it that hard, although at least on my first play through I'd find myself often feeling like I was just teetering on the brink during boss battles. I'd end up winning the battle, but it'd feel like I was one mistake away from disaster for much of the fight.
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