Lunar I+II Interviews Update
Posted: Mon Feb 11, 2019 1:37 pm
First update of 2019! Thanks to forum member Maou/Temzin, we have an update to the extensive interviews with the various creators behind Lunar in the Lunar I+II artbook.
We've had these interviews for awhile, but this update makes many corrections and clarifications to the translations, including explanations of some of the casual cultural references in the conversations. To quote Maou:
"I think the original excitement still applies: these are some of the most elaborate and personal designer interviews I've seen for any RPG. They're not only a window into a particular moment in time in games history, but also into the highly collaborative work processes at Game Arts back then, where the animation director, scenario writer, world designer, and company manager constantly rebounded ideas off each other and created a world of extraordinary detail and humanity."
It's worth having a read even if you've seen the older versions:
We've had these interviews for awhile, but this update makes many corrections and clarifications to the translations, including explanations of some of the casual cultural references in the conversations. To quote Maou:
"I think the original excitement still applies: these are some of the most elaborate and personal designer interviews I've seen for any RPG. They're not only a window into a particular moment in time in games history, but also into the highly collaborative work processes at Game Arts back then, where the animation director, scenario writer, world designer, and company manager constantly rebounded ideas off each other and created a world of extraordinary detail and humanity."
It's worth having a read even if you've seen the older versions: