Stella Deus
Posted: Wed May 11, 2005 4:58 am
Has anyone played this? The unusual art style of the game caught my attention (everything's so white and gray; like the world's made of bone), but all I really know about the gameplay is that it's another strategy RPG.
It is more like Shining Force where every character who goes out on to the battlefield has a name? Or is it more like Ogre Battle/Tactics Ogre where you have a few named characters and then end up hiring a host of nameless minions? I know the game has character classes, but I'm not sure if they're SF-style set where they never change over the course of the game or OB/TO-style where they change at whim between battles with perhaps a skill or two held over.
Also, if it uses the latter class system, are the later classes fairly easy to unlock or do they have crazy esoteric requirements? I don't mind having crazy requirements for special classes that extras more than a necessity, but my experience with Tactics Ogre: TKoL would have been terrible if I hadn't used a guide to help me find the higher level classes. Even then the game was pretty challenging.
And that brings me to my last question. Anyone have any idea how hard it is? I generally prefer an easy strategy/RPG because I dislike having to take the time to replay a scenario after dying. That eats up way too much time.
It is more like Shining Force where every character who goes out on to the battlefield has a name? Or is it more like Ogre Battle/Tactics Ogre where you have a few named characters and then end up hiring a host of nameless minions? I know the game has character classes, but I'm not sure if they're SF-style set where they never change over the course of the game or OB/TO-style where they change at whim between battles with perhaps a skill or two held over.
Also, if it uses the latter class system, are the later classes fairly easy to unlock or do they have crazy esoteric requirements? I don't mind having crazy requirements for special classes that extras more than a necessity, but my experience with Tactics Ogre: TKoL would have been terrible if I hadn't used a guide to help me find the higher level classes. Even then the game was pretty challenging.
And that brings me to my last question. Anyone have any idea how hard it is? I generally prefer an easy strategy/RPG because I dislike having to take the time to replay a scenario after dying. That eats up way too much time.