Animation Sequences
- Greensky
- Black Dragon Wizard
- Posts: 446
- jedwabna poszewka na poduszkę 70x80
- Joined: Wed Jun 04, 2003 1:47 pm
- Location: Calgary, Canada
- Contact:
Animation Sequences
I wasn't quite sure what the DS was capable of, but in the recent game footage for Castlevania: Dawn of Sorrows, it shows a beautiful anime scene for the start of the game.
You can view the trailer of it here:
http://media.ds.ign.com/media/695/695639/vids_1.html
It's the 4th footage.
So if this is what the DS is capable of... why couldn't they have made such great scenes for Lunar DS? If room was an issue, they could have made it into 2 or more cartidges.
If all of the anime sequences in Lunar DS are all image stills... I won't exactly be a happy camper
You can view the trailer of it here:
http://media.ds.ign.com/media/695/695639/vids_1.html
It's the 4th footage.
So if this is what the DS is capable of... why couldn't they have made such great scenes for Lunar DS? If room was an issue, they could have made it into 2 or more cartidges.
If all of the anime sequences in Lunar DS are all image stills... I won't exactly be a happy camper
- HuBBsDoctor
- Reza Thief
- Posts: 39
- Joined: Wed May 25, 2005 5:49 am
- Contact:
-
- Black Dragon Wizard
- Posts: 360
- Joined: Wed Jun 29, 2005 9:01 pm
- Location: U.S.A.
I've never really understood why animation was such a tremendous deal. I mean, most of the animations in The Silver Star were crude at best with just the mouths of the characters moving to speech with an upward or downward pan toward the characters' faces, and since there's probably no VA in Dragon Song, the motion of the mouth would be purely gratuitous and totally not necessary. Plus, they'd probably give the text an annoying scrolling sound like in Fire Emblem or Golden Sun so that their mouths could move in tandem. Bleh. I think the stills will be fine, especially since this game is, unlike Legend, being designed with the stills in mind. I'm confident that Kubooka will make them work.
Let those who war with life forfeit their own! -- Mareg, Grandia II
-
- Black Dragon Wizard
- Posts: 360
- Joined: Wed Jun 29, 2005 9:01 pm
- Location: U.S.A.
To me, FMVs sometimes kill the experience unless they're integrated properly. It's like they pull you out of the game graphics and then just throw you back into them again. That's why I'm sort of a fan of games like RE4, Shenmue, and Skies of Arcadia that rely solely on the in-game graphics for cutscenes. It just seems to flow so much more naturally like that.
Let those who war with life forfeit their own! -- Mareg, Grandia II
- Alunissage
- Goddess
- Posts: 7362
- Joined: Thu Dec 26, 2002 10:31 am
I'm not disappointed as I wasn't really expecting them in the first place. Now, if they were missing in a future console follow-up (Lunar 3) I'd obviously be upset, but that is unlikely.
The sprites probably won't express as emotion as the ones in LL from what I am seeing so far, but I'm sure they'll get the job done. I really don't think we even need the stills, really.
I wonder if there will be some form of an opening animation, though. Just a one-shot deal to open the game up - Either before the Title Screen or before the actual game opens up. I doubt it, but it would be nice to have something there. Perhaps something akin to the opening of the more recent Zelda GBA game(s).
The sprites probably won't express as emotion as the ones in LL from what I am seeing so far, but I'm sure they'll get the job done. I really don't think we even need the stills, really.
I wonder if there will be some form of an opening animation, though. Just a one-shot deal to open the game up - Either before the Title Screen or before the actual game opens up. I doubt it, but it would be nice to have something there. Perhaps something akin to the opening of the more recent Zelda GBA game(s).
- Mike
Even if only a piece of the 128MB a DS cart was audio, you can compress a good bit into that. And the DS has a lot more horsepower than the GBA did for this kind of thing.Khan wrote:ACcording to the august issue of Nintendo power there will be cut-scenes. There isn't much of a problem with putting in animated sequences, it's the Voice Acting that takes up a crap load of space.
Are DS games really anywhere near 128MB in size though? Larger cart capacties still cost more to make. I guess 128MB isn't completely unlikely since memory prices are still falling, but some newer GBA releases are still on 4MB carts.
With today's compression technologies it wouldn't be too difficult to stick the whole of Lunar Eternal Blue on a 128MB cart, so there had better be some nice anime cut-scenes in there if it does use one!
Is this megabytes or megabits btw? I'm thinking bytes.
With today's compression technologies it wouldn't be too difficult to stick the whole of Lunar Eternal Blue on a 128MB cart, so there had better be some nice anime cut-scenes in there if it does use one!
Is this megabytes or megabits btw? I'm thinking bytes.
- HuBBsDoctor
- Reza Thief
- Posts: 39
- Joined: Wed May 25, 2005 5:49 am
- Contact:
- Angelalex242
- Legendary Hero
- Posts: 1315
- Joined: Thu Sep 01, 2005 8:38 pm
- Location: Lucia's Fortress
-
- Black Dragon Wizard
- Posts: 360
- Joined: Wed Jun 29, 2005 9:01 pm
- Location: U.S.A.
- Angelalex242
- Legendary Hero
- Posts: 1315
- Joined: Thu Sep 01, 2005 8:38 pm
- Location: Lucia's Fortress
Nintendo has said 1Gb and has been saying it for a long time. It is theoretically possible for them to churn out larger carts for the DS but they aren't. I'd like to see a link for your 1.2 GB statement from Nintendo and for the size of Resident Evil for the DS.HuBBsDoctor wrote:No you wrong its not bytes. Nintendo has said 1.2 GB not 128MB(1Gb). Proof of this is well above the 128MB limit is the new port of Resident Evil for the DS which is over 256MB.
-Rich-
- HuBBsDoctor
- Reza Thief
- Posts: 39
- Joined: Wed May 25, 2005 5:49 am
- Contact:
Its in one of my GameinFormer issues. I'll have to go throught them (its probably in my e32004 issue or the one after that.) and when i do I';ll scan it.
*EDIT*
No you're right. One wikipedia it says 1 gigabit. But thats about to be expanded with Resident Evil DS. The game itself was over 300MB on CD and since they are also going to include the FMV's in the game its gonna be a costly $40 game.
*EDIT*
No you're right. One wikipedia it says 1 gigabit. But thats about to be expanded with Resident Evil DS. The game itself was over 300MB on CD and since they are also going to include the FMV's in the game its gonna be a costly $40 game.
Who is online
Users browsing this forum: No registered users and 20 guests