There's a VGCats for every video game cliché. KFBenevolent_Ghaleon wrote:I lol'd because he's black and they gave him guns.LunarRaptor wrote:Well, you see, Shadow is... ... ... ...I...don't rightly know...
Do we really need a Lunar 3, in all actuality?
- Kizyr
- Keeper of Knowledge (probationary)
- Posts: 8329
- jedwabna poszewka na poduszkę 70x80
- Joined: Wed Dec 25, 2002 7:36 am
- Location: Marius Zone
- Contact:
Re: Do we really need a Lunar 3, in all actuality?
~Kizyr (they|them)
- Nobiyuki77
- Legendary Hero
- Posts: 1336
- Joined: Tue Apr 01, 2003 5:16 pm
- Location: Wakayama, Japan
Re: Do we really need a Lunar 3, in all actuality?
Shadow's an abomination. Frankly, most of Sonic's stupid friends after Knuckles have been downright nausiating.
Someone at Sonic Team needs to write a Sonic game where Shadow, Rogue, Big, Cream, Cheeze, Blaze etc. are all killed or sucked into some sort of time warp never to be seen again or something.
Someone at Sonic Team needs to write a Sonic game where Shadow, Rogue, Big, Cream, Cheeze, Blaze etc. are all killed or sucked into some sort of time warp never to be seen again or something.
-Nobi
Re: Do we really need a Lunar 3, in all actuality?
I liked Shadow in Sonic Adventure 2, but after that it was downhill. He was a lot more fun to play than Sonic in that game too. The skate mechanics were so much fun.
- Dark_Fairy
- White Dragon Knight
- Posts: 989
- Joined: Wed Feb 04, 2004 7:12 pm
Re: Do we really need a Lunar 3, in all actuality?
I agree with everything you just said minus the Shadow thing. I haven't played Shadow the Hegdehog in fear of how bad it really is. I loved Shadow in Sonic Adventure 2, but it seems like he went downhill after that.Nobiyuki77 wrote:Shadow's an abomination. Frankly, most of Sonic's stupid friends after Knuckles have been downright nausiating.
Someone at Sonic Team needs to write a Sonic game where Shadow, Rogue, Big, Cream, Cheeze, Blaze etc. are all killed or sucked into some sort of time warp never to be seen again or something.
I don't know, I haven't really played a sonic game since Sonic Heros (I think that's what it was called O_o). I couldn't stand Sonic Heros, so I go rid of it. I haven't touched a Sonic game since. It really sad actually. I miss the good old Sonic games, the comic series, and the stupid (but classic) little cartoon.
- Nobiyuki77
- Legendary Hero
- Posts: 1336
- Joined: Tue Apr 01, 2003 5:16 pm
- Location: Wakayama, Japan
Re: Do we really need a Lunar 3, in all actuality?
I'm playing Sonic 2006 on the PS3 right now. Mainly because it's so bad I had to experience it.Dark_Fairy wrote:I agree with everything you just said minus the Shadow thing. I haven't played Shadow the Hegdehog in fear of how bad it really is. I loved Shadow in Sonic Adventure 2, but it seems like he went downhill after that.
I don't know, I haven't really played a sonic game since Sonic Heros (I think that's what it was called O_o). I couldn't stand Sonic Heros, so I go rid of it. I haven't touched a Sonic game since. It really sad actually. I miss the good old Sonic games, the comic series, and the stupid (but classic) little cartoon.
It's like watching a movie that's horrible, but getting a laugh out of how bad it is.
-Nobi
Re: Do we really need a Lunar 3, in all actuality?
if lunar 3 is to come out on any console... I'd buy one even if it means having to work despite being a hikky ahehehe...
- HiroOne
- Red Dragon Priest
- Posts: 125
- Joined: Thu Jun 19, 2003 4:11 am
- Location: Philadelphia, Pennsylvania
- Contact:
Re: Do we really need a Lunar 3, in all actuality?
My only problem with a Lunar 3 would be the fact that we don't have working designs around anymore to translate it. Don't get me wrong though, there are many companies out there that have great voice acting and can do the game justice.. but there's that special touch that WD gave the lunar series that will sorely be missed by any game that gamearts puts out.
Re: Do we really need a Lunar 3, in all actuality?
Meh Atlus, or Nippon Ichi could pull it off
- frozenyoge
- Burg Farmer
- Posts: 8
- Joined: Sun Jun 13, 2021 10:44 pm
Re: Do we really need a Lunar 3, in all actuality?
I've been contemplating this question quite a bit. I bump this thread because the title is so perfect. The influence of Lunar seems to be so general and far-reaching that a Lunar 3 is already spiritually collected in a mixture of games, isn't it?
On the other hand, nothing could compare to the situation of holding a Lunar 3 box in one's hands, playing through the game and knowing that they succeeded in continuing the spirit of the original in a manner that feels, at once, past present and future. I've done a fair bit of thinking on the Final Fantasy 7 Remake and am still sometimes shocked to find that they achieved exactly that. Likewise, while I think there are some worthy spiritual successors like the Trails in the Sky trilogy, there's still the fact that there is a specific arrangement of aesthetics and themes that belongs only to Lunar.
It's funny how my relationship to art has changed over the years. I've gone from regarding the original text as sacred and unassailable and untouchable, to believing that an old IP can, in fact, be shepherded carefully into the present, if only there was an individual or team emotionally invested enough. Ideas are alive, not dead, and we have just as much agency to interact with them as anybody else.
Ironically it speaks to the themes of the first game quite a bit, this spirit of relying on oneself instead of an exalted original, leading me circuitously right back to the question: Do we even need a new one since the original is still so relevant?
And the ideas are still very much in the zeitgeist elsewhere. The Persona games are all about that idea of thinking for oneself. When we think about how there's an older document carrying this message, we get into the whole argument of the original one being more "true." Was Lunar: The Silver Star the first media experience to put you in the company of a cast of characters and make you feel like you were traveling with them? And that you would succeed because of the strength of a bond or collection of bonds? Whether or not it was the original or the first of a kind, I like to imagine a spirit attached to the Lunar games that's not at all envious of the attention lavished upon more recent titles doing the same thing, only pleased that the message and intent is being transmitted, period. We arrive at the question: Can't we let the ideas evolve and take their course, whatever form they take? Do we really need a Lunar 3?
All that said, the answer to the thread title is always and with the maximum amount of certainty possible to be given in an answer:
Yes. Of course we do. How can you even ask this question?
On the other hand, nothing could compare to the situation of holding a Lunar 3 box in one's hands, playing through the game and knowing that they succeeded in continuing the spirit of the original in a manner that feels, at once, past present and future. I've done a fair bit of thinking on the Final Fantasy 7 Remake and am still sometimes shocked to find that they achieved exactly that. Likewise, while I think there are some worthy spiritual successors like the Trails in the Sky trilogy, there's still the fact that there is a specific arrangement of aesthetics and themes that belongs only to Lunar.
It's funny how my relationship to art has changed over the years. I've gone from regarding the original text as sacred and unassailable and untouchable, to believing that an old IP can, in fact, be shepherded carefully into the present, if only there was an individual or team emotionally invested enough. Ideas are alive, not dead, and we have just as much agency to interact with them as anybody else.
Ironically it speaks to the themes of the first game quite a bit, this spirit of relying on oneself instead of an exalted original, leading me circuitously right back to the question: Do we even need a new one since the original is still so relevant?
And the ideas are still very much in the zeitgeist elsewhere. The Persona games are all about that idea of thinking for oneself. When we think about how there's an older document carrying this message, we get into the whole argument of the original one being more "true." Was Lunar: The Silver Star the first media experience to put you in the company of a cast of characters and make you feel like you were traveling with them? And that you would succeed because of the strength of a bond or collection of bonds? Whether or not it was the original or the first of a kind, I like to imagine a spirit attached to the Lunar games that's not at all envious of the attention lavished upon more recent titles doing the same thing, only pleased that the message and intent is being transmitted, period. We arrive at the question: Can't we let the ideas evolve and take their course, whatever form they take? Do we really need a Lunar 3?
All that said, the answer to the thread title is always and with the maximum amount of certainty possible to be given in an answer:
Yes. Of course we do. How can you even ask this question?
- ShugoHanasaki
- Black Dragon Wizard
- Posts: 465
- Joined: Fri Jul 07, 2017 4:53 am
- Location: Lavender Falls
- Contact:
Re: Do we really need a Lunar 3, in all actuality?
No one really "needs" a sequel or a stand alone game ever, lol! But! That being said... I would love LUNAR 3. Roughly 20 years ago I found a fan fiction online of a potential direction for the sequel and I loved it.
If a true sequel was going to be made i want it to be a sequel of all the events in SSSC / TSS / EB / EBC. Whether it be 10 / 20/ 50/ 100 / 1000 years into the future...I need many references like EBC did for SSSC
If a true sequel was going to be made i want it to be a sequel of all the events in SSSC / TSS / EB / EBC. Whether it be 10 / 20/ 50/ 100 / 1000 years into the future...I need many references like EBC did for SSSC
Lotus Moon Productions
- Podcasts on Independent Music Artists & Wrestling -
https://soundcloud.com/lotusmoonproductions
- Podcasts on Independent Music Artists & Wrestling -
https://soundcloud.com/lotusmoonproductions
Who is online
Users browsing this forum: No registered users and 7 guests