Last time I reviewed this forum, many people here had some strong insight in regards to what makes a MMORPG work and fail. Thus, I would like to borrow that insight.
What i need is an HONEST vote to my question. I need 40 votes and I need them fast. Please review the question after reading the following. Thanks so much.
Quoted by Xenthorious
One of the most difficult things in developing a MMORPG is the complex sociology that must be expected. A MMORPG which uses poor sociology expectancies tends to become quickly unbalanced. A game that focuses too heavily in sociology tends to create a real life experience, which promote tedious outcomes often resulting to boredom. Though every story has some form of capability to becoming a successful MMORPG, not all will be as successful as others. This is mainly due to culture incompatibilities which limit the level of social integration into an MMORPG. The result is a chaotic and uncontrollable social constitution (sociology break down).