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Generic RPGs

Posted: Thu May 24, 2007 7:02 pm
by Grey Fox
Quickly, I need everyones help! I need the most cliche RPG ideas that you can think of. Reason being, I'm designing an RPG now that makes fun of the generic over used ideas that go mostly into RPGs these days. So what I need is what makes a good RPG cliche?

Posted: Thu May 24, 2007 7:10 pm
by Benevolent_Ghaleon
remake ff8 if your game aim to maximise eye rolling. lol.

Posted: Thu May 24, 2007 7:56 pm
by DevNall
Have you checked the list?

Posted: Thu May 24, 2007 8:03 pm
by Grey Fox
DevNall wrote:Have you checked the list?
I completely forgot about this list! It's perfect simply because I can just take every step towards including everything on the list into the game.

Danke!

Posted: Thu May 24, 2007 9:25 pm
by Kizyr
Grey Fox wrote:
DevNall wrote:Have you checked the list?
I completely forgot about this list! It's perfect simply because I can just take every step towards including everything on the list into the game.

Danke!
I particularly like all the Lunar-named ones {^^}.

But, that list in particular is really good. They did a great job of using information from many different RPG series. KF

Posted: Thu May 24, 2007 9:37 pm
by Grey Fox
Yeah, I think I'm going to use a good 80% of the list such as the old "Everyone loves the hero, hero comes from a small town, heroes are all really really young" sort of over used cliches and poke fun at them.

Posted: Fri May 25, 2007 4:10 am
by phyco126
I love that list. One of my favorites is the old man one.

The hero will be a young pre-teen or young teenager, and most experienced die hard soldiers who have fought in many wars are only 19, considered washed up old men, and step aside gladely for the younger generation. (I regergitated that in my own words.)

Posted: Fri May 25, 2007 5:38 am
by Werefrog
Phyco, that reminds me of this scene from <a href=http://www.youtube.com/watch?v=Zjb5hyByJbs>Scrubs</a>.

Posted: Fri May 25, 2007 6:35 am
by DevNall
Werefrog wrote:Phyco, that reminds me of this scene from Scrubs.
OT, but... a lot of other people here watch Scrubs?

Posted: Fri May 25, 2007 10:29 am
by lost_f0n_drive
I watch Scrubs. :)

Posted: Fri May 25, 2007 4:53 pm
by Ozone
Wow, I feel like a dork (which I admittedly am) for knowing all but one of the references o_O

Posted: Sun May 27, 2007 5:44 pm
by Werefrog
DevNall wrote:
Werefrog wrote:Phyco, that reminds me of this scene from Scrubs.
OT, but... a lot of other people here watch Scrubs?
I don't know. There was a poster (can't remember the name) a while back who used a pic of Dr. Cox as his/her avatar. I love the show myself.

Posted: Sun May 27, 2007 6:20 pm
by phyco126
I would love to watch scrubs, I love comedy, but eh, I just can't be bothered to remember when it comes on, especially when I have other things to do.

Posted: Sun May 27, 2007 7:14 pm
by Werefrog
It probably doesn't help that NBC changed its timeslot over 7 times in the show's history.

Posted: Mon May 28, 2007 4:57 am
by Royce
:P I love that list.

I've only seen scrubs a few times. I liked the little I saw though.

Posted: Tue May 29, 2007 4:29 pm
by RPGMan
Omg, I love scrubs :P Well I have normal tv, no cable or anything so it is on channel 13 (NBC) at like 11:00pm on weekdays. Otherwise if i go to a friends house I will watch it there. Oooo, I think I have seen this list before, I only checked it a bit, a quick glance. But I will go over it too see what ones I know.

Posted: Wed Jun 13, 2007 4:55 am
by Boris Moskovitz
DevNall wrote:Have you checked the list?
Haha. I remember that.

...

The early parts of the list are extremely funny, with things like "No! My beloved peasant village!"

However, we can easily see that as the list goes on, it gets nerdier... and just plain unfunny.
165. Key Item Rule
Never discard, sell, or otherwise remove permamently from your possession any items you begin the game with or acquire within the first town. This is especially true for items that seem to have no practical use, because of...

166. The Law of Inverse Practicality (Key Item Corollary)
Any item that you can acquire will have some sort of purpose. Those that seem to be useless and have no practical value at all, always tend to have great power later on. The earlier you get the item, the later in the game it will be used. The longer the span of time between acquisition and use, the more powerful the item is.
Yawn. And it's only true sometimes.